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1. Hacking Corpses - in Player Features and Ideas Discussion [original thread]
I'll also add another idea into the mix... The ability to harvest the implants either manually from your ship via a mini game, or automatically by some type of deployable. The mini game would be more time consuming, but with a higher chance of s...
- by Hyper Visor - at 2013.11.18 10:59:00
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2. Hacking Corpses - in Player Features and Ideas Discussion [original thread]
I've updated the original post to better reflect the comments made here. Hopefully this will massively simplify the idea and stay away from the idea of identity theft.
- by Hyper Visor - at 2013.11.18 10:48:00
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3. Hacking Corpses - in Player Features and Ideas Discussion [original thread]
hee hee! Well you know what, I'm happy to admit that maybe I have over cooked this one in my head. There's a difference sometimes of seeing something in your head then seeing it written down Essentially I started thinking of a mechanic which in...
- by Hyper Visor - at 2013.11.17 20:18:00
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4. Hacking Corpses - in Player Features and Ideas Discussion [original thread]
Kenpo wrote: A proposal for identity theft is a bad idea all around. That's a totally valid point, and you're right essentially I'm proposing a form of controlled identity theft. But then you have to think about what makes up your identity i...
- by Hyper Visor - at 2013.11.17 14:40:00
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5. Hacking Corpses - in Player Features and Ideas Discussion [original thread]
A new feature request; the ability to hack corpses for information or additional abilities. Let me try to explain... Once you've dispatched someone's poor pod, scoop up their frozen corpse, transport it to a special facility, and by using the hac...
- by Hyper Visor - at 2013.11.17 12:28:00
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6. Sticky:Dev Blog: New system requirements for EVE - in EVE Information Portal [original thread]
Despite Windows 8's numerous faults as an intuitive/usable OS. I can confirm after 6 months of playing EVE on Win8 with my T420 Thinkpad, I've experienced zero issues so far.
- by Hyper Visor - at 2013.06.19 19:08:00
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7. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
Zaxix wrote: Scion Lex wrote: A good BC pvp fit will run you 150-180m per fit. 180 + 25% delivery fee = 225m. You make 45m for showing up. Will they pay that? If you are prompt and dont F up the order, yes....everytime. If you are smart you ...
- by Hyper Visor - at 2013.06.16 22:46:00
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8. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
@Scion woah sounds like you had a real grip on the whole process. Props to you. I'd love to get to that point someday. Like I said I'm still starting out with my alt, and a BR is quite far off for the moment. A JF... well that's a whole other wor...
- by Hyper Visor - at 2013.06.16 18:57:00
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9. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
So basically asking Low-Sec pirates what fitted ships their after, and supplying them with a markup. While trying not to die to them on your return with what they've asked for. Cool sounds like a plan. @Andres I guess you guys kinda depend on blo...
- by Hyper Visor - at 2013.06.15 21:10:00
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10. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
Great thanks guys
- by Hyper Visor - at 2013.06.13 19:58:00
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11. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
Thanks for the advice Kara... I'm a little ways away from 50B, in fact I'm roughly about 49,700,000,000 ISK short :D Ahh still so young. Still learning the Market. Slow slowly catch the monkey!
- by Hyper Visor - at 2013.06.13 15:33:00
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12. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
Cheers guys for all the replies.... It's sad in a way, coz I guess it means it's a pointless exercise. Unless of course you're just in for the thrill of the chase, or you're in a corp which requires blockade runners for their own needs. And with ...
- by Hyper Visor - at 2013.06.13 08:01:00
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13. Low-sec Hauling : Worth it? - in Market Discussions [original thread]
Trying to build my alt into a trader, and slowly learning the ropes. I thought it'd be cool to aim for something like a Viator, and run some Low-Sec trades. Maybe even try fitting a cheap indy like a Sigil, to see what I could get away with while...
- by Hyper Visor - at 2013.06.12 21:50:00
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14. Ships n Stations - in Player Features and Ideas Discussion [original thread]
Damn, should of thought of that!! At the end of the day we can all sit down and invent reasons on why things are the way they are in the game. I could say that in the far distant future the universe would have expanded by so much, that you'd prob...
- by Hyper Visor - at 2013.06.11 09:33:00
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15. Ships n Stations - in Player Features and Ideas Discussion [original thread]
OK so it appears I am being beaten by the lore here, I'm not gonna win that argument. TBH my suggestion was mainly about breathing life into the ships in EVE. I'm no miner. But when I see something like the Exhumers, with their pistons and burner...
- by Hyper Visor - at 2013.06.11 08:43:00
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16. Ships n Stations - in Player Features and Ideas Discussion [original thread]
That sounds pretty cool Mike, and in some ways I kinda like all that lore stuff. But in other ways it seems like it's just been made up, coz they didn't have the ability to display thruster effects at the time :D At the end of the day, I'd much p...
- by Hyper Visor - at 2013.06.10 21:25:00
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17. Ships n Stations - in Player Features and Ideas Discussion [original thread]
Yep that's more like it: http://www.youtube.com/watch?v=92rb-8mYHE0 @ 05:15
- by Hyper Visor - at 2013.06.10 14:14:00
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18. Ships n Stations - in Player Features and Ideas Discussion [original thread]
Here's a really bad example of the thruster effect: http://www.youtube.com/watch?v=2wXlFrlg9_Q but the closest I've found to what I'm thinking.
- by Hyper Visor - at 2013.06.10 13:53:00
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19. Ships n Stations - in Player Features and Ideas Discussion [original thread]
It wasn't a suggestion for manual piloting, just a visual representation on how your ship is making the maneuvers it's doing. I also imagine this would be under the category of; Trails, Missile Effects, GPU Particles, etc, and would be optional. ...
- by Hyper Visor - at 2013.06.10 13:47:00
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20. Ships n Stations - in Player Features and Ideas Discussion [original thread]
Good shout Goti, yeah something like that. Death to submarines in space!
- by Hyper Visor - at 2013.06.10 10:39:00
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